• Brides Of Vampira

One of the things I want to highlight when writing this blog is the 3rd party plugin's available from the Unity Asset Store I'm using. These plugins are generally made by other independent developers and can greatly increase you productivity leaving you more time to do what you really want to do - make your game.

I got a great tool for recently called Archimatix. It's a node-based parametric modeling editor extension that pretty much turn's your unity editor into a fully fledged 3d editing suite. I gave it a whirl this week and decided to build a fortress for Brides of Vampira and in particular the first fortress you'll encounter a top Grim Mountain here's a work in progress screen shot.

Archimatix Nodes

With Archimatix you don't actually make models in the usual traditional way i.e. you don't directly create polygons. Instead you create 2d shapes and extrude / lathe them using nodes. Each node has various parameters, width height etc which you alter to form a 3d model.

Archimatix comes with many different nodes, there's nodes that repeat objects, nodes that place column's on corners etc, they are mostly driven by a 'Plan' which is just a 2d object that defines a layout of the vertices and you can feed the output of these nodes into other nodes to create complex models. At first the node layout looks quite complex, but once you get used to it, it makes modeling complex structures much easier / faster than traditional 3d modelling methods.

Archimatix Expressions

The real power comes in the form of expressions. In the image below you'll notice the orange line feeding into the RepeaterTool. This is joined to the 'width' field from another node. This means that when I change that width the size of the RepeaterTool will also change and vice-a-versa.

Underneath each field is an expression field. In this size field I added the code 'Actual_Bay=size-1', so when the size field changes the 'Actual_Bay' field will update! so you could go 'Actual_Bay=size/2*cells' for example.

This means you can have a complex model that when setup correctly you change the height for example and it automatically add more floors to a building! Amazing stuff.

For me as a programmer, being able to program my 3d models, is something I'd never thought about, but trust me it's a massive time saver it means you can try thing's out without having to redo the whole model.

Anyhow I highly recommend it to anyone making games - check it out

Archimatix on the Unity AssetStore

Till next time!

Taz Cebula

After having a load of problems with running out of shader keywords 'Maximum number (128) of shader keywords exceeded' - sound familiar?

Anyway sometime ago I wrote a tool that helps dealing with it. I call it my 'Shader Keyword Tool'. Not so much of an issue since 5.5 as they increased the count to 256, but for anyone who would find it useful it can be found here.

Taz Cebula


  • Brides Of Vampira

The official 'Brides of Vampira' website is finally live and it's been a long time coming!

I'll start by giving you a little history on the game. The Idea was born in 2010 when I was working on my own 3D Flash engine and creating a horror game where you ran around with a sword chopping off zombies heads and exploring a giant pyramid. Sometime after in 2011 I discovered Unity 3D and a few months later I'd rewritten the game in Unity and was extremely excited.

Ever since then I have been constantly working away on what is now called 'Brides of Vampira', a multiplayer co-op action adventure VR game for PC and consoles. It's been a highly emotional experience so far and I've almost gone bonkers a couple of times, but I must mention that recently a highly talented writer friend of mine Rod Whitfield has come on board to help develop the story, which is becoming quite epic to say the least!

Leia outside Grim Mountain

I'll mostly be using the site as a blog throughout development where I'll post updates and discuss technical aspects of the game. I'm also working towards a small playable beta at some stage and although this is sometime off, it will be free so please sign up to the newsletter by entering your email address in the top right hand corner at if you are interested in finding out what it's all about!

Stay tuned for more updates

Taz Cebula